Product Dev Back to Ghost

Public Dev Meeting 15th June

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Quick Summary

Continued progress in getting Zelda ready to ship and code optimization throughout the code base.

Progress Report

Non-Zelda:

  • Continuation of Middleware Refactor - #5415, #5420
  • Other code optimization and test coverage - #5417, #5428, #5381
  • New api endpoints for the new tag component and auto-complete being worked on - #3800, #5343

Zelda:

  • Continued style fixing and optimization for Zelda - #5414, #5408, #5435, #5419
  • The bugs, regressions and todos issue has been updated showing everything that needs to be done before the next release - #5314
  • The navigation is ready pending a few tweaks

Priority Issues

Discussion

The reason for the middleware being split out into different files has never really been explained. Hannah explained that with split middleware files, it is easier to see what middleware Ghost has (and how well it is tested), and also gives Ghost the ability to move the middleware around because it is not all in one large file. There was some discussion on whether people liked this approach or not, and everyone seemed to agree that it was best to split the middleware up.

Full details:

The full logs of the meeting can be found in our Slack logs.

What is this?

We hold a public development meeting pretty much every Tuesday at 5:30pm London time in the #ghost channel on Ghost's slack. In this meeting we discuss progress, important issues, and what is and isn't on the Roadmap. It's a chance for everyone to get involved and have their say about where Ghost goes next.

Hope to see you at next week's meeting: Tuesday 23rd June, 5:30pm London time.